Dynamic Range
Dynamic range is the difference between the loudest sounds captured, or represented in the DAW, and the quietest
We have already noted that the loudest sound we can possible capture or play back is 0 dBFS. What is the quietest?
Well, with all recording media whether analogue or digital, the lowest level we can capture is normally dictated by the ānoise floorā of the media itself. All media has a noise floor. Noise floor is commonly represented on a dB scale referencing the dBFS scale.
For example, analogue tape, as used in high-end recording studios has a dynamic range of up to 77dB. This means that, if the highest signal you can capture is at 0 dBFS, the quietest one is at -77 dBFS.
0 dbFS - 77 dB = -77 dBFS
For digital media, the lowest level you can record is the smallest non-zero value you can represent using the digital format. This is 1. What 1 means depends on the resolution you are using. Therefore, higher resolutions have a wider dynamic range (and an equivalent lower noise floor).
Roughly every bit of resolution equates to 6 dB of dynamic range. Thus a 16 bit resolution digital recording can have a dynamic range of 96 dB, and a 24 bit digital recording can have a dynamic range of 144 dB. Note that both of these are far higher than the āgold standardā of the analogue world.
Also, practically speaking, 24 bit recording/playback is limited by the noise floor of the analogue components in any audio interface/DAC to around 120 dB.
(There are actually some approaches, like āditheringā, which can extend the dynamic range of a 16-bit signal to 110-120 dB).
In fact, by doing the calculation in reverse, the equivalent bit depth for analogue media can be calculated.
So, for studio tape, the equivalent digital resolution is 12.8 bits (or less).
For cassette tapes or vinyl (70 db dynamic range) it is 11.6 bits (or less)
So, you can record 12 dB down from peak using a 16 bit audio interface and still have a better dynamic range than the best analogue recording studio that ever existed!
Of course that doesnāt mean you will equal the quality you get, because a lot depends on things like sensitivity and other characteristics of the mics, the linearity of the pre-amps, and the noise introduced in any analogue parts of the chain, like hum or background noise from heating systems, etc. And, of course, the general acoustics of any room you are recording with a mic in.
The question then is: how much dynamic range do you need?
Probably a lot less than you think.
A lot depends on the type of music. A dynamic classic piece will require a wider dynamic range than a heavy rock number. It also depends on the audience: as a listener, your experience is limited by the dynamic range of the your listening media. That is, the air between your speakers and your ears. Your listening environment has a ānoise floorā too. As does your car, which is why you may find yourself turning up the volume to hear quiet sections of music whilst you are driving.
According to one of the ābiblesā on the subject (āMastering Audio, The Art and The Scienceā, by Bob Katz) about the best dynamic range you can hear will be in a good cinema, which has a dynamic range of around 63 dB at best.
A good home cinema (with acoustic treatment) will have a dynamic range of less than 50 dB.
Most homes have a dynamic range of around 35 dB
And, in a car, you typically have a dynamic range of less than 20 dB.
Note that these values are all still well within the range of 16-bit digital recording.
So, if you want your music to be heard in these environments, you need to keep the dynamic range within these limits. This is, typically, done using dynamic range compression (compression plugins in your DAW).
Note that, before you start worrying about the impact that compression has on your audio, itās a standard part of the recording process. As long as itās done with care and not āovercookedā then it will only enhance your recordings. Of course, if āovercookedā is what you want, then go for it. The Oasis album āWhatās The Story, Morning Gloryā is famously over-compressed, for artistic impact.
Every single commercial recording in the last 50 years and, probably, every single recording ever, has had compression applied to it.
If you are uploading to something like Youtube, thereās some guidelines here:
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Dialogue: -6db to -15db(Nb. Most YouTubers tend to stick at -12db max)
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Overall mix Level: -12db to -20db
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Music: -18db to -20db
-
Sound Effects: -14db to -20db
Note that, here, they mean ādBFSā.
Thereās also a useful reference at Mastering for Soundcloud, Spotify, iTunes and Youtube. ā Mastering The Mix which includes a table for different platforms, including Youtube.
Also note that Youtube applies itās own level ānormalizationā to any audio you upload to bring it into the range -12db to -20db.
(Apparently, more recently theyāve made this -14 LUFS: YouTube Changes Loudness Reference to -14 LUFS).
The dynamic range for Youtube is, generally, stated as >9dB.
Cheers,
Keith